AoeStats
← SigmaGoon18

Lombardia

508577496Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 54m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1015
+16
🇺🇸 Magyars · United States
1014
+16
🇺🇸 Teutons · United States
981
+19
🇰🇼 Spanish · Kuwait
969
+18
🇺🇸 Saxons · United States
1038
-18
🇺🇸 Mongols · United States
1033
-18
🇺🇸 Varangians · United States
1014
-17
🇺🇸 Saracens · United States
997
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,532 14:02 18:55 34:16 ⛏ Fast Castle
27 1,472 12:22 19:25 37:10 ⛏ Fast Castle
24 1,321 12:00 16:42 43:21 ⛏ Fast Castle
23 1,272 11:28 15:39 36:30 ⛏ Fast Castle
22 1,224 11:03 18:24 36:43 ⛏ Fast Castle
22 1,188 13:00 18:56 35:33 ⛏ Fast Castle
20 1,104 9:55 18:05 54:04 ⛏ Fast Castle
18 963 12:09 17:40 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,630 21,115 46,715 2,350 125,810 137,898
25,990 31,330 15,125 2,995 75,440 83,175
15,160 24,250 22,055 2,900 64,365 73,909
26,600 14,005 9,175 1,145 50,925 60,981
14,770 13,640 3,595 3,965 35,970 47,740
8,855 12,046 10,290 1,150 32,341 36,953
10,045 10,690 3,870 2,455 27,060 45,747
10,120 5,670 2,245 2,700 20,735 23,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.