AoeStats
← JamesNewstedd

Lombardia

509696051Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 57m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1621
+11
🇳🇱 Danes · Netherlands
1508
+15
🇺🇸 Varangians · United States
1469
+17
🇮🇳 Italians · India
1452
+18
🇩🇪 Khmer · Germany
1607
-19
🇩🇪 Cumans · Germany
1563
-18
🇩🇪 Hindustanis · Germany
1542
-17
🇩🇪 Saxons · Germany
1265
-7
Player eAPM Actions Feudal Castle Imperial Opening
50 2,864 9:15 14:11 29:29 ⛏ Fast Castle
40 2,304 10:28 18:23 35:55 ⚔ M@A Rush
37 2,145 10:58 14:35 27:48 ⛏ Fast Castle
37 2,097 9:40 15:49 33:06 ⛏ Fast Castle
35 1,987 11:17 15:38 29:47 ⛏ Fast Castle
26 1,495 8:49 20:35 36:09 ⛏ Fast Castle
23 1,295 10:40 18:13 37:06 ⛏ Fast Castle
18 1,052 9:26 21:07 37:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,730 27,849 18,660 6,540 92,779 101,489
30,925 38,919 20,265 2,490 92,599 93,789
36,000 26,576 22,840 2,350 87,766 94,686
43,345 23,009 16,420 4,040 86,814 87,931
34,000 29,335 12,785 8,665 84,785 95,894
29,610 23,444 12,205 4,875 70,134 89,580
33,865 13,783 13,495 2,175 63,318 76,108
12,125 11,207 4,725 3,210 31,267 39,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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