AoeStats
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MegaRandom

510416441Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 49m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1445
+11
🇦🇷 Varangians · Argentina
1420
+12
🇨🇭 Saxons · Switzerland
1347
-11
🇦🇷 Varangians · Argentina
1340
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,444 9:37 27:24 — ⚔ Scout Rush
47 2,304 9:55 24:50 46:42 ⚔ Archer Rush
37 1,834 9:37 23:31 — ⚔ Scout Rush
28 1,355 12:15 35:13 — ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,045 9,975 14,435 1,210 50,665 53,633
20,785 9,208 10,570 1,695 42,258 44,887
12,680 12,429 10,675 950 36,734 39,214
8,425 11,135 5,115 1,750 26,425 28,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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