AoeStats
← L. Erikson

Oasis

509718464Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 44m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
931
+12
🇩🇪 Turks · Germany
838
+16
🇪🇸 Varangians · Spain
888
-16
🇪🇸 Saxons · Spain
786
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,413 12:03 21:02 38:53
22 987 10:35 24:21 39:14
21 919 11:17 19:21 35:13 ⛏ Fast Castle
20 903 11:00 23:30 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,470 15,067 8,335 2,570 40,442 45,186
18,060 10,899 8,290 2,755 40,004 43,957
17,640 9,660 8,470 3,065 38,835 44,748
11,840 10,002 4,115 1,925 27,882 30,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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