AoeStats
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Arabia

508927386Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 77m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1168
+17
🇨🇱 Portuguese · Chile
1112
+19
1180
-18
🇩🇪 Saxons · Germany
1179
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 3,190 12:16 18:19 48:38 ⛏ Fish Boom FC
29 2,272 11:26 20:42 31:05 ⚔ Archer Rush
21 1,602 9:35 23:46 43:11 ⚔ Scout Rush
16 1,221 9:50 21:22 44:57 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
67,625 26,429 20,270 5,500 119,824 123,817
31,240 31,604 23,870 3,100 89,814 92,492
42,115 20,141 18,460 1,075 81,791 90,934
14,000 16,084 4,050 1,700 35,834 36,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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