AoeStats
← Leroy's Death

Oasis

509231079Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 92m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1097
+14
🇦🇷 Bohemians · Argentina
1093
+14
🇨🇳 Magyars · China
1085
+15
🇺🇸 Teutons · United States
1073
+15
🇺🇸 Saxons · United States
1080
-15
🇺🇸 Danes · United States
1071
-15
🇺🇸 Poles · United States
1031
-14
🇺🇸 Celts · United States
1030
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 4,618 12:19 21:07 42:23 ⛏ Fast Castle
43 3,942 11:36 17:33 37:35 ⛏ Fast Castle
41 3,741 12:28 18:01 37:49 ⛏ Fast Castle
38 3,536 10:54 17:05 34:56 ⛏ Fast Castle
29 2,712 14:32 22:01 46:37 ⚔ Towers FC
28 2,588 11:28 19:20 32:43 ⛏ Fast Castle
28 2,576 11:32 16:19 29:30 ⛏ Fast Castle
25 2,294 12:58 21:18 46:58

Resources

Player Food Wood Gold Stone Spent Collected
99,165 37,805 67,840 5,855 210,665 214,792
46,130 66,301 32,570 4,845 149,846 162,090
79,345 21,515 43,230 2,190 146,280 159,060
39,745 64,642 34,010 7,100 145,497 163,640
54,415 39,569 41,080 3,980 139,044 160,465
59,435 41,125 20,690 6,140 127,390 136,865
53,700 32,524 21,540 2,530 110,294 155,089
32,150 19,155 21,655 3,630 76,590 93,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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