AoeStats
← Kanna Kamui

Arabia

510079403Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 41m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
957
+9
🇮🇹 Saxons · Italy
929
+10
🇮🇹 Romans · Italy
684
+18
🇹🇷 Huns · Türkiye
783
-13
🇹🇼 Britons · Taiwan
774
-12
🇹🇼 Danes · Taiwan
768
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,542 9:34 21:42 — ⚔ Scout Rush
22 917 11:12 19:05 39:49
21 891 9:52 20:45 — ⛏ Fast Castle
20 819 11:50 16:15 27:43 ⛏ Fast Castle
14 593 10:39 24:31 —
12 511 10:13 17:21 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,875 13,283 5,915 1,700 32,773 38,111
14,320 8,599 6,145 2,215 31,279 37,851
14,100 6,640 4,495 1,720 26,955 34,449
7,225 9,731 4,675 1,545 23,176 32,289
6,390 3,421 2,490 0 12,301 15,873
5,005 4,188 485 750 10,428 11,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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