AoeStats
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Arena

509720828Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 44m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1466
+11
🇹🇷 Varangians · Türkiye
1444
+12
🇨🇿 Britons · Czechia
1418
+13
🇪🇸 Khmer · Spain
1377
+15
🇩🇪 Saxons · Germany
1389
-14
🇷🇺 Saracens · Russia
1362
-13
🇲🇽 Hindustanis · Mexico
1344
-12
🇩🇪 Danes · Germany
1341
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,713 8:30 24:09 33:20 ⚔ Archer Rush
37 1,637 10:06 14:25 29:43 ⛏ Fast Castle
37 1,620 9:48 13:12 29:05 ⛏ Fast Castle
32 1,421 10:04 13:43 28:33 ⛏ Fast Castle
30 1,343 10:02 13:52 28:44 ⛏ Fast Castle
27 1,187 9:35 26:18 30:52 ⚔ Archers into Fast Imp
24 1,061 10:36 14:39 30:54 ⛏ Fast Castle
19 846 9:59 14:14 39:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,365 22,155 12,055 2,260 64,835 71,002
24,050 15,425 12,570 3,120 55,165 68,835
25,320 10,780 14,260 4,250 54,610 61,232
18,935 19,580 6,210 1,260 45,985 60,587
19,250 14,545 9,300 1,750 44,845 46,452
9,510 11,628 8,190 2,180 31,508 34,098
11,205 6,370 5,390 2,150 25,115 26,927
8,880 7,705 3,715 2,590 22,890 24,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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