AoeStats
← 543880365

Black Forest

508618946Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 51m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1406
+14
🇳🇿 Varangians · New Zealand
1401
+15
🇨🇳 Bohemians · China
1378
+15
🇨🇳 Persians · China
1378
+15
🇳🇱 Varangians · Netherlands
1419
-16
🇨🇦 Danes · Canada
1373
-15
🇩🇪 Saxons · Germany
1341
-14
🇭🇰 Slavs · Hong Kong SAR China
1341
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,744 11:31 16:02 29:19 ⛏ Fast Castle
44 2,245 10:33 14:02 29:45 ⛏ Fast Castle
37 1,914 10:09 13:47 28:55 ⛏ Fast Castle
34 1,729 10:40 14:20 31:08 ⛏ Fast Castle
33 1,703 10:20 13:42 29:13 ⛏ Fast Castle
31 1,594 10:03 18:35 38:36 ⛏ Fast Castle
27 1,374 10:56 14:37 26:24 ⛏ Fast Castle
25 1,302 9:26 20:40 26:28 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,450 20,572 10,330 3,575 67,927 70,983
26,200 14,805 15,115 3,550 59,670 70,405
19,370 23,450 14,425 1,680 58,925 76,680
21,365 20,830 7,770 3,260 53,225 56,321
19,415 15,983 12,065 1,920 49,383 50,566
18,045 20,585 4,765 1,760 45,155 54,152
17,145 12,980 2,470 3,995 36,590 40,032
5,100 3,650 1,800 1,070 11,620 16,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.