AoeStats
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Arena

508616269Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 40m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1465
+12
🇮🇳 Turks · India
1412
+14
🇳🇱 Danes · Netherlands
1404
+15
🇨🇦 Varangians · Canada
1356
+17
🇨🇳 Hindustanis · China
1393
-15
🇻🇳 Italians · Vietnam
1387
-15
🇻🇳 Lithuanians · Vietnam
1385
-15
🇵🇪 Cumans · Peru
1347
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,153 10:24 20:58 26:56 ◆ FC into Fast Imp
50 2,003 8:24 20:13 33:36 ⚔ Archer Rush
46 1,846 11:37 15:18 34:36 ⛏ Fast Castle
43 1,726 12:49 16:26 31:28 ⛏ Fast Castle
42 1,674 9:33 13:39 38:22 ⛏ Fast Castle
40 1,594 10:39 14:27 27:20 ⛏ Fast Castle
38 1,511 10:04 13:49 27:13 ⛏ Fast Castle
20 801 8:45 19:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,110 17,255 10,835 1,075 46,275 48,139
21,655 11,955 8,840 3,000 45,450 53,642
15,420 14,670 5,120 1,600 36,810 42,464
12,400 10,053 4,870 2,280 29,603 31,711
13,985 7,180 6,345 1,600 29,110 33,300
10,445 8,348 2,045 2,150 22,988 26,662
10,430 7,995 1,635 2,710 22,770 23,965
12,695 5,720 3,955 300 22,670 23,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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