AoeStats
← WaRLoOcK

Black Forest

509408720Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 4m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
699
+14
🇮🇹 Bohemians · Italy
698
+15
🇵🇪 Turks · Peru
685
+15
🇮🇩 Magyars · Indonesia
649
+17
🇫🇮 Saxons · Finland
699
-17
🇫🇮 Danes · Finland
683
-16
🇧🇷 Britons · Brazil
667
-15
🇫🇮 Varangians · Finland
609
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 185 — — —
38 165 — — —
22 94 — — —
21 93 — — —
18 78 — — —
13 57 — — —
12 51 — — —
8 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 125 50 0 1,025 769
600 167 50 0 817 717
550 150 0 0 700 462
400 75 0 0 475 578
350 100 0 0 450 525
300 100 0 0 400 522
150 168 0 0 318 71
150 136 0 0 286 272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.