AoeStats
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Arabia

508583120Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 45m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1355
+14
🇨🇦 Burmese · Canada
1265
+17
🇺🇸 Danes · United States
1413
-20
🇺🇸 Varangians · United States
1181
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,261 8:53 21:15 35:57 ⚔ Scout Rush
49 2,228 9:24 23:33 38:38 ⚔ Archer Rush
45 2,046 9:58 21:19 44:04 ⚔ Scout Rush
28 1,278 10:12 23:14 39:28 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,600 16,822 11,910 2,820 60,152 64,012
22,195 8,099 9,430 750 40,474 45,147
12,030 11,310 7,515 140 30,995 32,268
12,140 9,638 6,830 2,275 30,883 39,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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