AoeStats
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Lombardia

508560991Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 62m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1057
+12
🇪🇸 Sicilians · Spain
1015
+15
🇺🇸 Danes · United States
1005
+14
🇺🇸 Saxons · United States
979
-13
🇺🇸 Wei · United States
971
-14
🇺🇸 Varangians · United States
970
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,032 11:44 16:04 35:20 ⛏ Fast Castle
33 2,039 11:26 15:26 34:46 ⛏ Fast Castle
33 2,062 10:37 15:28 31:33 ⛏ Fast Castle
23 1,425 11:46 16:51 30:16 ⛏ Fast Castle
15 929 11:13 17:46 31:24 ⛏ Fast Castle
14 868 10:41 22:49 37:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,300 23,350 24,555 7,710 87,915 96,740
33,940 24,906 11,885 5,645 76,376 84,456
26,755 28,600 8,210 4,875 68,440 83,760
30,665 12,394 17,520 4,200 64,779 75,005
26,370 12,243 9,430 1,135 49,178 52,558
11,645 16,875 6,245 5,185 39,950 47,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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