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Lombardia

509220954Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 53m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,718 9:35 20:16 36:10 ⚔ Scout Rush
41 2,162 11:23 15:35 33:41 ⛏ Fast Castle
40 2,146 11:09 15:20 29:06 ⛏ Fast Castle
35 1,857 12:25 17:20 33:28 ⛏ Fast Castle
32 1,685 8:40 21:35 37:06 ⛏ Fast Castle
27 1,415 10:42 15:03 29:45 ⛏ Fast Castle
24 1,284 13:08 18:01 36:42 ⛏ Fast Castle
17 916 11:11 20:29 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,365 18,855 14,890 5,895 79,005 82,202
38,140 18,187 17,965 3,170 77,462 89,711
37,050 13,220 12,260 3,600 66,130 80,380
29,245 17,583 8,920 2,835 58,583 61,400
24,935 10,362 16,670 2,280 54,247 66,592
23,750 11,869 15,170 2,900 53,689 56,931
21,255 11,552 14,225 2,560 49,592 60,404
13,725 18,084 10,730 810 43,349 61,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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