AoeStats
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Black Forest

508575891Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 54m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1081
+13
🇺🇸 Saxons · United States
1043
+14
🇺🇸 Danes · United States
1017
+15
🇺🇸 Burgundians · United States
1082
-16
🇨🇴 Khmer · Colombia
1017
-15
🇦🇷 Koreans · Argentina
925
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 3,823 12:56 19:43 35:33 ⛏ Fast Castle
37 1,985 12:44 16:26 41:55 ⛏ Fast Castle
27 1,466 14:48 20:17 52:51 ⛏ Fast Castle
20 1,103 10:14 20:02 38:40 ⚔ FC into Archers
19 1,038 13:44 17:28 36:39 ⛏ Fast Castle
19 1,035 11:08 15:34 37:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,800 27,291 12,145 2,725 77,961 98,881
17,490 16,665 13,205 3,625 50,985 58,626
17,295 15,312 9,770 3,000 45,377 52,716
12,315 17,240 4,770 2,900 37,225 68,677
12,095 8,452 2,070 4,010 26,627 40,450
10,620 6,066 6,045 2,165 24,896 26,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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