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Lombardia

508965539Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 66m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1420
+14
🇷🇺 Danes · Russia
1377
+16
🇺🇦 Spanish · Ukraine
1371
+16
🇸🇪 Malay · Sweden
1340
+17
🇹🇼 Goths · Taiwan
1396
-17
🇨🇦 Poles · Canada
1385
-16
🇨🇳 Varangians · China
1351
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🇦🇷 Bohemians · Argentina
1343
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,419 10:20 14:54 36:06 ⛏ Fast Castle
40 2,629 11:01 19:24 38:50 ⛏ Fast Castle
38 2,523 11:06 15:22 30:16 ⛏ Fast Castle
38 2,553 11:08 15:42 27:43 ⛏ Fast Castle
34 2,283 9:32 26:25 42:30 ⚔ M@A Rush
25 1,664 9:36 20:00 33:09 ⚔ Archer Rush
25 1,668 11:17 16:31 30:21 ⛏ Fast Castle
24 1,571 11:44 15:56 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,270 19,816 43,325 1,925 138,336 147,322
53,485 33,071 30,390 6,290 123,236 149,841
58,935 23,121 34,065 3,555 119,676 121,994
55,280 37,436 18,930 1,600 113,246 135,372
56,290 24,657 23,725 5,185 109,857 112,703
45,210 27,216 13,810 3,935 90,171 104,746
28,805 26,053 25,660 1,820 82,338 89,301
35,370 15,429 17,560 3,605 71,964 104,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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