AoeStats
← AiM | mc_cario

Arabia

509516360Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 50m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Danes · Chile
1664
+8
🇨🇱 Varangians · Chile
1534
+13
🇨🇱 Saxons · Chile
1368
+20
🇦🇷 Burgundians · Argentina
1487
-14
🇦🇷 Japanese · Argentina
1470
-14
🇦🇷 Vietnamese · Argentina
1462
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,941 8:24 27:03 — ⚔ M@A into Skirms into Archers
59 2,956 9:16 22:13 39:58 ⚔ Scout Rush
56 2,829 10:02 25:12 47:50 ⚔ M@A into Archers
47 2,341 8:46 22:33 44:47 ⚔ Archer Rush
44 2,189 8:51 20:37 48:19 ⚔ Scout Rush
36 1,805 8:26 23:12 39:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,445 15,205 17,760 2,400 68,810 76,497
25,510 11,650 9,695 2,450 49,305 50,381
13,400 18,202 11,745 2,360 45,707 50,932
11,050 16,468 12,040 1,085 40,643 45,040
14,095 15,099 8,730 2,170 40,094 41,347
10,400 13,343 8,085 1,015 32,843 35,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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