AoeStats
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Arena

510277364Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 42m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saxons · Hong Kong SAR China
1364
+10
🇮🇳 Persians · India
1298
+13
🇯🇵 Varangians · Japan
1288
+13
🇦🇺 Spanish · Australia
1234
-12
🇦🇺 Turks · Australia
1225
-12
🇦🇺 Danes · Australia
1220
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,118 10:43 14:25 30:18 ⚔ FC into Scouts
44 1,891 11:04 15:32 31:38 ⛏ Fast Castle
42 1,823 10:29 14:14 28:20 ⛏ Fast Castle
40 1,734 11:10 14:59 34:38 ⛏ Fast Castle
40 1,721 10:14 14:59 40:04 ⛏ Fast Castle
32 1,387 11:19 15:10 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,585 14,770 16,395 3,650 61,400 79,991
24,395 13,300 14,210 3,450 55,355 62,524
23,135 18,002 9,755 1,095 51,987 61,044
21,345 13,585 6,190 2,880 44,000 62,164
13,830 9,187 4,775 2,090 29,882 33,470
11,570 5,385 3,250 2,085 22,290 24,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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