AoeStats
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Fortress

510170274Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 19m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
972
+18
🇳🇱 Saxons · Netherlands
944
+19
🇺🇸 Varangians · United States
937
+19
🇳🇱 Cumans · Netherlands
932
+18
🇹🇷 Turks · Türkiye
1015
-20
🇦🇷 Byzantines · Argentina
1000
-18
🇫🇷 Goths · France
999
-18
🇳🇱 Teutons · Netherlands
998
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 360 8:15 12:37 — ⛏ Fast Castle
14 272 7:37 13:22 — ⛏ Fast Castle
13 253 6:48 11:12 — ⛏ Fast Castle
12 230 9:00 13:26 18:23 ◆ FC into Fast Imp
12 247 6:18 15:12 — ⛏ Fast Castle
12 240 7:23 13:10 — ⛏ Fast Castle
10 202 8:49 12:50 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,190 3,675 1,700 100 9,665 11,427
4,175 3,790 875 200 9,040 10,416
4,775 3,195 680 200 8,850 9,465
5,220 2,055 1,235 30 8,540 9,759
4,185 2,435 680 100 7,400 9,437
4,050 2,745 250 200 7,245 9,861
3,750 1,839 625 470 6,684 8,809
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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