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Oasis

508810218Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 59m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1316
+17
🇨🇳 Ethiopians · China
1305
+17
🇨🇳 Poles · China
1269
+18
🇺🇸 Danes · United States
1356
-19
🇺🇸 Saxons · United States
1318
-17
🇺🇸 Varangians · United States
1303
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,647 10:24 21:36 58:35 ⚔ M@A Rush
42 2,508 10:26 15:10 37:37 ⚔ FC into Archers
39 2,300 13:30 23:13 — ⚔ Towers FC
38 2,273 10:34 23:15 —
22 1,283 10:39 15:31 — ⛏ Fast Castle
14 861 11:02 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,160 25,081 19,075 3,600 68,916 78,004
15,540 20,203 8,545 2,250 46,538 52,633
15,625 8,368 5,095 1,690 30,778 32,530
12,700 8,190 6,275 850 28,015 33,713
8,825 9,476 3,295 1,600 23,196 26,877
2,385 1,521 185 20 4,111 4,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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