AoeStats
← [KMNB] Bandeira

Lombardia

508478421Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 50m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1590
+12
🇧🇷 Danes · Brazil
1536
+15
🇧🇷 Magyars · Brazil
1532
+15
🇧🇷 Berbers · Brazil
1486
+17
🇳🇱 Saxons · Netherlands
1600
-19
🇲🇩 Franks · Moldova
1504
-15
🇨🇱 Khitans · Chile
1475
-13
🇳🇱 Dravidians · Netherlands
1449
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,906 9:36 22:31 40:34 ⚔ Scout Rush
48 2,407 10:24 22:11 35:00 ⚔ Scout Rush
44 2,225 8:58 24:18 37:51 ⚔ Scout Rush
42 2,144 10:10 26:38 42:07 ⚔ Archer Rush
39 1,955 9:58 22:34 40:20 ⚔ M@A Rush
34 1,729 9:27 23:13 38:28 ⚔ Archer Rush
26 1,341 9:49 20:56 35:12 ⚔ Scout Rush
14 687 11:27 17:02 —

Resources

Player Food Wood Gold Stone Spent Collected
31,555 11,471 16,175 1,055 60,256 63,245
24,150 10,306 13,195 3,000 50,651 55,466
23,390 19,099 5,555 2,280 50,324 53,598
18,395 16,915 10,510 4,345 50,165 65,987
12,660 13,408 10,975 2,300 39,343 43,691
20,760 8,978 7,760 665 38,163 43,894
13,695 12,308 4,850 3,355 34,208 48,090
5,775 4,980 440 3,000 14,195 17,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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