AoeStats
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Arena

509131140Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 34m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Italians · Vietnam
1387
+14
🇹🇷 Franks · Türkiye
1361
+15
🇻🇳 Lithuanians · Vietnam
1329
+16
1269
+19
🇩🇪 Danes · Germany
1361
-17
🇫🇷 Franks · France
1353
-17
🇲🇽 Varangians · Mexico
1323
-15
🇩🇪 Saxons · Germany
1321
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,828 11:56 16:02 21:17 ◆ FC into Fast Imp
51 1,777 10:13 14:23 29:25 ⛏ Fast Castle
43 1,511 11:20 15:14 33:01 ⛏ Fast Castle
40 1,400 11:23 15:35 31:56 ⛏ Fast Castle
39 1,350 10:11 14:05 — ⛏ Fast Castle
36 1,257 10:21 15:15 30:10 ⛏ Fast Castle
31 1,089 11:06 14:47 27:53 ⛏ Fast Castle
24 827 11:03 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,535 10,390 10,705 1,600 43,230 48,278
16,200 12,080 7,675 3,050 39,005 42,443
14,095 14,240 7,460 1,650 37,445 43,470
11,495 11,505 6,485 950 30,435 32,728
14,620 8,440 3,600 500 27,160 32,834
10,900 6,781 3,935 3,450 25,066 27,390
7,920 9,145 3,325 400 20,790 25,225
10,795 6,376 2,640 850 20,661 22,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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