AoeStats
← Generation Kill

Oasis

508464571Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 81m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1250
+10
🇸🇪 Saxons · Sweden
1174
+13
🇺🇸 Danes · United States
1164
+13
🇷🇴 Varangians · Romania
1149
+14
🇪🇨 Vikings · Ecuador
1151
-13
🇪🇨 Danes · Ecuador
1113
-13
🇪🇨 Varangians · Ecuador
1097
-12
🇨🇱 Saxons · Chile
1083
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,932 9:38 17:12 36:09 ⛏ Fast Castle
28 2,308 11:01 15:21 33:58 ⛏ Fast Castle
27 2,168 10:57 19:10 30:41 ⛏ Fast Castle
25 2,064 12:31 16:22 35:04 ⛏ Fast Castle
24 1,941 11:17 18:39 57:39 ⛏ Fast Castle
23 1,870 10:51 23:50 39:30 ⚔ Archers into Skirms
21 1,684 10:58 18:11 42:03
21 1,753 11:11 21:57 37:34

Resources

Player Food Wood Gold Stone Spent Collected
32,355 24,455 12,495 2,665 71,970 84,937
19,475 31,154 13,115 4,425 68,169 71,697
23,005 27,505 5,440 4,965 60,915 71,621
16,455 17,258 5,100 1,975 40,788 45,954
15,305 12,680 6,600 4,670 39,255 44,195
13,245 12,985 6,715 2,800 35,745 38,767
10,545 14,025 3,215 4,270 32,055 41,876
12,765 11,049 2,620 1,925 28,359 33,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.