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Lombardia

509544931Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 42m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,140 10:40 15:10 36:10 ⛏ Fast Castle
40 1,711 9:42 22:22 38:14 ⚔ Archer Rush
35 1,507 10:01 21:39 36:19 ⚔ Scout Rush
18 772 11:08 17:20 33:32 ⛏ Fast Castle
16 688 10:06 22:12 33:29 ⚔ Archer Rush
13 571 13:07 16:56 37:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,300 14,269 11,815 1,100 40,484 48,240
19,605 9,758 5,770 1,165 36,298 39,845
16,795 7,448 5,865 2,800 32,908 36,505
12,545 10,526 5,295 2,225 30,591 35,430
10,250 11,162 7,110 1,400 29,922 31,614
8,220 6,145 4,295 2,260 20,920 23,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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