AoeStats
← JellyGolem

Nomad

510918534Analyzed
3v3 RM · 16h ago on Oct 3, 2026· 46m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
982
+12
🇺🇸 Danes · United States
933
+14
🇺🇸 Saxons · United States
873
+16
🇺🇸 Romans · United States
970
-17
🇺🇸 Varangians · United States
892
-14
🇺🇸 Bulgarians · United States
805
-27
Player eAPM Actions Feudal Castle Imperial Opening
27 1,232 15:25 27:27 44:19 ⚔ Fish Boom into M@A
25 1,170 15:25 29:31 44:32 ⚔ Fish Boom into Towers
21 962 12:50 27:36 — ⚔ M@A Rush
21 950 14:16 18:44 38:13 ⚔ Fish Boom into Scouts FC
13 609 12:28 28:18 — ⚔ Scouts into Fish Boom
8 387 14:54 30:42 —

Resources

Player Food Wood Gold Stone Spent Collected
19,375 12,565 9,540 4,505 45,985 48,501
13,670 7,060 5,625 3,640 29,995 33,195
14,510 8,892 5,035 1,175 29,612 36,293
10,930 9,273 1,695 1,305 23,203 24,255
7,565 6,589 3,195 2,045 19,394 21,202
5,295 3,782 560 325 9,962 10,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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