AoeStats
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Pilgrims

510049468Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 40m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,103 12:05 16:07 — ⛏ Fish Boom FC
49 2,014 9:48 16:57 — ⚔ Fish Boom FC into Archers
48 1,977 12:06 22:43 — ⛏ Fish Boom into Galleys FC
44 1,791 13:16 25:09 — ⚔ Fish Boom into M@A into Towers
43 1,740 9:45 16:28 34:49 ⛏ Fish Boom FC
34 1,402 13:47 17:31 38:13 ⛏ Fish Boom FC
29 1,198 11:47 16:34 33:22 ⛏ Fish Boom FC
27 1,093 11:42 19:20 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,020 20,385 7,525 1,765 43,695 48,473
16,430 18,137 6,320 2,625 43,512 50,679
9,275 16,798 4,595 1,275 31,943 31,801
11,655 10,896 3,095 1,705 27,351 27,300
9,850 10,872 4,450 1,865 27,037 30,987
6,765 13,984 5,340 430 26,519 27,531
5,600 10,025 4,450 335 20,410 22,674
6,525 8,757 2,235 2,885 20,402 21,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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