AoeStats
← jaclay65

MegaRandom

509260083Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 1m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1365
+12
🇺🇸 Danes · United States
1330
+13
🇩🇪 Persians · Germany
1326
+13
🇺🇸 Saxons · United States
1304
+14
🇹🇼 Lithuanians · Taiwan
1333
-15
🇨🇳 Danes · China
1254
-13
🇺🇸 Britons · United States
1249
-12
🇨🇳 Franks · China
1236
-12
Player eAPM Actions Feudal Castle Imperial Opening
91 142 — — —
53 83 — — —
43 67 — — —
41 64 — — —
40 63 — — —
35 54 — — —
26 40 — — —
6 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 50 0 0 650 431
250 0 0 0 250 150
150 25 0 0 175 33
100 25 0 0 125 137
100 0 0 0 100 157
0 50 0 0 50 50
0 0 0 0 0 52
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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