AoeStats
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Arabia

509577292Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 30m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
1431
+12
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1409
+13
🇨🇭 Saxons · Switzerland
1350
+15
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1346
+15
🇭🇰 Magyars · Hong Kong SAR China
1449
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🇹🇼 Danes · Taiwan
1327
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🇨🇳 Inca · China
1291
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🇧🇷 Poles · Brazil
1278
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Player eAPM Actions Feudal Castle Imperial Opening
51 1,563 8:50 22:16 — ⚔ Scout Rush
48 1,470 9:38 27:58 — ⚔ Scout Rush
46 1,418 8:26 24:27 — ⚔ Archer Rush
41 1,248 12:16 19:23 — ⛏ Fast Castle
35 1,078 9:25 23:11 — ⚔ Scout Rush
26 811 8:58 24:09 — ⚔ Archer Rush
24 722 10:02 29:19 — ⚔ Scout Rush
23 706 10:40 27:42 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,935 6,837 2,975 200 20,947 21,180
11,875 4,633 3,605 200 20,313 20,893
6,650 7,043 4,470 200 18,363 20,210
6,175 6,519 3,575 200 16,469 17,203
8,550 4,619 1,075 945 15,189 16,350
8,290 4,245 550 0 13,085 15,838
7,130 3,422 400 155 11,107 13,061
4,310 3,359 430 700 8,799 9,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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