AoeStats
← Luca

Black Forest

508944552Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 33m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1579
+13
🇩🇪 Gurjaras · Germany
1548
+14
🇩🇪 Bohemians · Germany
1424
+19
🇩🇪 Danes · Germany
1613
-20
🇩🇪 Varangians · Germany
1544
-17
🇦🇹 Saxons · Austria
1339
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 1,900 11:17 15:41 — ⛏ Fish Boom FC
50 1,662 12:08 16:24 27:33 ⛏ Fish Boom FC
36 1,201 11:23 15:20 — ⛏ Fast Castle
36 1,201 9:29 22:57 — ⚔ M@A Rush
35 1,177 9:52 13:34 — ⛏ Fast Castle
30 995 12:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,840 17,242 6,830 1,670 37,582 39,219
13,510 8,664 2,930 2,390 27,494 29,644
9,450 12,636 2,440 1,110 25,636 31,993
6,475 8,294 4,280 375 19,424 20,119
9,140 5,550 2,165 2,135 18,990 23,036
4,425 3,818 450 320 9,013 11,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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