AoeStats
← Luca

MegaRandom

508939344Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 34m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Magyars · Austria
1522
+16
🇨🇭 Bulgarians · Switzerland
1503
+17
🇲🇴 Wei · Macao SAR China
1468
+18
🇩🇪 Danes · Germany
1635
-22
🇩🇪 Varangians · Germany
1563
-19
🇦🇹 Saxons · Austria
1349
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 1,864 11:23 17:06 — ⛏ Fast Castle
51 1,741 13:19 16:47 — ⛏ Fast Castle
49 1,674 14:42 18:46 — ⚔ M@A FC
49 1,657 10:48 25:26 — ⚔ Archer Rush
35 1,182 12:15 24:18 — ⚔ Scout Rush
29 999 13:13 23:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,855 6,191 4,190 1,250 22,486 23,544
9,700 8,523 2,850 430 21,503 24,406
10,580 5,558 4,370 400 20,908 21,287
6,155 8,201 2,490 815 17,661 18,603
5,800 6,263 4,575 125 16,763 16,971
3,725 4,937 3,325 35 12,022 12,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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