AoeStats
← Luca

Lombardia

508487085Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 54m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1546
+15
🇨🇳 Varangians · China
1485
+17
🇭🇰 Khmer · Hong Kong SAR China
1455
+18
🇭🇰 Saxons · Hong Kong SAR China
1217
+27
🇩🇪 Varangians · Germany
1585
-22
🇦🇷 Danes · Argentina
1538
-21
🇦🇷 Saxons · Argentina
1525
-20
🇦🇹 Varangians · Austria
1363
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,232 8:57 22:13 38:26 ⚔ Scout Rush
59 3,205 9:22 20:01 36:23 ⚔ Scout Rush
53 2,905 11:42 15:43 36:58 ⛏ Fast Castle
49 2,678 11:38 15:18 29:01 ⛏ Fast Castle
44 2,381 11:39 15:24 35:01 ⛏ Fast Castle
41 2,229 10:20 15:00 30:13 ⛏ Fast Castle
36 1,961 9:51 14:02 30:13 ⛏ Fast Castle
35 1,909 7:37 18:29 30:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,280 18,494 42,195 2,150 107,119 116,026
48,225 18,440 18,655 4,435 89,755 93,010
36,525 18,282 14,345 2,085 71,237 73,448
22,755 30,884 14,420 1,615 69,674 74,413
26,935 27,975 6,660 5,500 67,070 72,836
16,850 25,291 14,925 3,915 60,981 82,491
17,395 19,609 5,445 4,450 46,899 53,447
12,600 10,116 2,985 4,250 29,951 35,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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