AoeStats
← [TUC] P E L U S A

Oasis

509234060Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 60m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1266
+16
🇦🇷 Danes · Argentina
1233
+17
🇩🇰 Varangians · Denmark
1268
-17
🇦🇷 Persians · Argentina
1243
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,332 11:54 16:27 41:26 ⛏ Fast Castle
35 2,119 10:30 23:25 48:42 ⚔ Scout Rush
27 1,646 11:53 25:26 57:39
18 1,089 9:52 24:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,665 22,617 12,080 3,685 76,047 81,455
30,900 16,117 14,455 1,810 63,282 76,421
22,350 11,538 6,100 2,180 42,168 42,943
7,550 5,556 2,475 485 16,066 16,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.