AoeStats
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Lombardia

510056611Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 53m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,463 11:05 15:15 35:15 ⛏ Fast Castle
45 2,396 12:13 20:21 37:30 ⚔ Scout Rush
45 2,395 8:47 21:54 35:00 ⚔ Scout Rush
38 2,026 11:22 15:14 29:57 ⛏ Fast Castle
36 1,927 10:07 14:56 33:36 ⛏ Fast Castle
34 1,829 9:27 20:07 35:08 ⚔ Scout Rush
33 1,762 11:25 27:00 36:42 ⚔ Archer Rush
24 1,256 10:29 19:47 37:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,365 21,978 28,495 2,400 85,238 91,372
29,700 29,643 17,185 5,610 82,138 88,269
30,180 21,344 13,635 5,385 70,544 92,680
25,610 14,745 13,620 2,565 56,540 65,928
13,050 20,757 17,160 2,055 53,022 58,980
23,060 18,348 8,730 1,700 51,838 65,945
12,160 15,414 13,175 2,565 43,314 63,692
13,245 14,450 11,325 1,420 40,440 45,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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