AoeStats
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Arena

510547260Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 40m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1207
+15
🇨🇳 Persians · China
1164
+17
🇺🇸 Varangians · United States
1159
+17
🇨🇳 Danes · China
1038
+23
🇨🇳 Saxons · China
1204
-19
🇨🇱 Byzantines · Chile
1188
-18
🇨🇱 Bohemians · Chile
1179
-18
🇨🇾 Italians · Cyprus
1150
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,311 9:47 15:28 31:11 ⛏ Fast Castle
44 1,801 11:06 16:09 28:41 ⛏ Fast Castle
36 1,462 10:33 14:51 28:49 ⛏ Fast Castle
35 1,418 10:11 14:40 31:26 ⛏ Fast Castle
32 1,314 12:18 16:50 32:53 ⛏ Fast Castle
29 1,199 10:20 13:42 28:41 ⛏ Fast Castle
24 1,002 10:53 14:47 28:10 ⛏ Fast Castle
23 937 12:03 16:54 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,685 13,225 15,690 6,150 78,750 81,673
22,240 20,850 12,375 1,050 56,515 61,164
22,140 12,670 13,255 950 49,015 50,643
21,005 18,780 5,480 1,700 46,965 52,704
15,330 16,545 10,970 2,370 45,215 52,516
17,250 13,320 8,410 1,625 40,605 47,900
17,195 12,490 7,285 2,215 39,185 44,185
10,905 8,970 4,805 1,375 26,055 31,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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