AoeStats
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Black Forest

509143774Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 41m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1195
+17
🇦🇹 Burgundians · Austria
1170
+18
🇧🇷 Dravidians · Brazil
1153
+19
🇹🇷 Danes · Türkiye
1230
-19
🇹🇷 Varangians · Türkiye
1226
-18
🇹🇷 Saxons · Türkiye
1191
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,180 12:03 16:04 31:34 ⛏ Fast Castle
34 1,410 11:20 15:01 31:23 ⛏ Fast Castle
28 1,167 12:16 17:54 32:36 ⛏ Fast Castle
28 1,151 12:30 16:21 34:04 ⛏ Fast Castle
16 656 12:32 16:18 30:40 ⛏ Fast Castle
14 592 11:39 16:32 32:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,840 24,087 13,140 4,850 70,917 78,033
26,430 14,265 18,630 1,055 60,380 65,074
28,640 17,940 9,995 2,350 58,925 68,376
16,040 11,985 9,815 455 38,295 43,569
19,725 8,187 5,065 2,790 35,767 44,125
16,970 8,869 6,185 3,060 35,084 39,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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