AoeStats
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Lombardia

509139980Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 24m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1251
+15
🇦🇷 Persians · Argentina
1203
+17
🇨🇭 Goths · Switzerland
1187
+18
🇹🇷 Danes · Türkiye
1247
-17
🇹🇷 Varangians · Türkiye
1243
-17
🇹🇷 Saxons · Türkiye
1207
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,308 8:11 20:27 — ⚔ Scout Rush
42 1,021 9:24 — —
36 873 8:55 19:30 — ⚔ Scout Rush
31 760 11:25 23:32 — ⚔ Scout Rush
29 713 9:15 20:02 —
19 464 10:02 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
1
7,500 3,393 1,300 0 12,193 12,564
6,725 3,031 2,375 0 12,131 12,273
6,535 3,759 1,080 130 11,504 12,374
5,145 3,476 300 100 9,021 10,543
5,230 3,117 390 0 8,737 11,112
4,405 2,697 370 30 7,502 8,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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