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African Clearing

510565661Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 64m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1679
+16
🇨🇳 Varangians · China
1660
+17
🇨🇳 Magyars · China
1605
+19
🇨🇳 Magyars · China
1600
+19
🇬🇧 Danes · United Kingdom
1749
-22
🇬🇧 Varangians · United Kingdom
1705
-19
🇬🇧 Saxons · United Kingdom
1619
-15
🇬🇧 Italians · United Kingdom
1612
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,325 11:27 25:03 45:35 ⚔ Scout Rush
47 3,028 12:21 20:52 40:25 ⚔ Scout Rush
44 2,806 11:58 28:29 59:16 ⚔ Archer Rush
40 2,584 12:02 19:07 38:21 ⚔ Scout Rush
40 2,605 12:15 16:27 46:14 ⛏ Fast Castle
39 2,527 14:52 18:34 31:27 ⛏ Fast Castle
34 2,200 13:30 17:49 36:10 ⛏ Fast Castle
29 1,837 13:44 17:57 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,650 23,650 23,575 2,750 97,625 111,695
32,860 34,663 16,475 6,545 90,543 109,875
48,060 17,016 12,255 5,350 82,681 89,448
32,610 26,578 15,295 4,535 79,018 80,333
32,760 28,825 9,945 2,700 74,230 75,513
19,005 26,065 22,230 3,150 70,450 98,991
27,565 27,326 13,585 1,475 69,951 86,713
15,680 15,428 7,105 2,125 40,338 42,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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