AoeStats
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Lombardia

509710966Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 34m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saxons · Türkiye
1136
+15
🇹🇷 Danes · Türkiye
1134
+15
🇹🇷 Varangians · Türkiye
1133
+15
🇦🇷 Turks · Argentina
1170
-17
🇦🇷 Franks · Argentina
1141
-16
🇦🇷 Mongols · Argentina
1039
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,730 10:46 17:05 — ⛏ Fast Castle
47 1,638 8:44 20:28 — ⚔ Scout Rush
28 971 10:24 25:46 — ⚔ Scout Rush
23 798 9:21 19:01 — ⛏ Fast Castle
19 670 12:31 20:13 — ⛏ Fast Castle
12 424 11:35 18:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,515 6,216 4,520 230 22,481 25,010
11,365 6,320 2,650 200 20,535 24,486
7,435 6,454 1,985 965 16,839 19,395
7,225 4,325 840 850 13,240 15,552
4,220 4,177 1,355 660 10,412 10,583
4,845 3,165 975 225 9,210 9,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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