MegaRandom
509440111Analyzed4v4 RM
·
5d ago on Sep 26, 2026·
57m 35s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 152,982 analysed team-game players on MegaRandom.
HeO_3km
B
Feudal Age
10:09
vs 11:14
top 23%
Castle Age
21:02
vs 20:18
btm 43%
Imperial Age
—
vs 37:20
btm 0%
eAPM
31
vs 28
top 42%
First military
12:50
vs 14:32
top 37%
▲
Fast Feudal Age at 10:09 — faster than 77% of analysed players on MegaRandom
▼
Town centers idle 4:07 of the first 21:02 — keep villagers queued
Massarock
C
Feudal Age
11:00
vs 11:14
top 44%
Castle Age
23:52
vs 20:18
btm 21%
Imperial Age
40:23
vs 37:20
btm 29%
eAPM
27
vs 28
btm 47%
First military
12:02
vs 14:32
top 30%
▼
Slow Castle Age at 23:52 — slower than 79% of analysed players on MegaRandom
▼
Loom after the Feudal click (11:23) — usually safest before it
▼
Town centers idle 3:37 of the first 23:52 — keep villagers queued
El sea
B
Feudal Age
11:26
vs 11:14
btm 45%
Castle Age
17:33
vs 20:18
top 26%
Imperial Age
37:29
vs 37:20
btm 49%
eAPM
19
vs 28
btm 27%
First military
17:02
vs 14:32
btm 34%
▲
Fast Castle Age at 17:33 — faster than 74% of analysed players on MegaRandom
▼
Loom after the Feudal click (9:32) — usually safest before it
▲
Town centers almost never idle — 34s across the first 17:33
WALLS
A
Feudal Age
8:45
vs 11:14
top 3%
Castle Age
20:55
vs 20:18
btm 44%
Imperial Age
41:38
vs 37:20
btm 23%
eAPM
54
vs 28
top 8%
First military
9:39
vs 14:32
top 7%
▲
Fast Feudal Age at 8:45 — faster than 97% of analysed players on MegaRandom
▼
Slow Imperial Age at 41:38 — slower than 77% of analysed players on MegaRandom
▲
High eAPM (54) — top quarter of analysed players
▲
Early military at 9:39 (Scout Cavalry) — earlier than 93% of analysed players on MegaRandom
▲
Town centers almost never idle — 4s across the first 20:55
Ir. Henk deJeager
A
Feudal Age
9:50
vs 11:14
top 17%
Castle Age
21:04
vs 20:18
btm 43%
Imperial Age
35:07
vs 37:20
top 33%
eAPM
48
vs 28
top 13%
First military
10:54
vs 14:32
top 19%
▲
Fast Feudal Age at 9:50 — faster than 83% of analysed players on MegaRandom
▲
High eAPM (48) — top quarter of analysed players
▼
Loom after the Feudal click (7:44) — usually safest before it
▲
Early military at 10:54 (Archer) — earlier than 81% of analysed players on MegaRandom
▲
Town centers almost never idle — 3s across the first 21:04
Piet Hoane
C
Feudal Age
9:47
vs 11:14
top 16%
Castle Age
23:43
vs 20:18
btm 21%
Imperial Age
46:43
vs 37:20
btm 8%
eAPM
26
vs 28
btm 45%
First military
8:53
vs 14:32
top 4%
▲
Fast Feudal Age at 9:47 — faster than 84% of analysed players on MegaRandom
▼
Slow Castle Age at 23:43 — slower than 79% of analysed players on MegaRandom
▼
Slow Imperial Age at 46:43 — slower than 92% of analysed players on MegaRandom
▲
Early military at 8:53 (Militia) — earlier than 96% of analysed players on MegaRandom
▲
Town centers almost never idle — 9s across the first 23:43
Dr. Oranje
D
Feudal Age
14:22
vs 11:14
btm 8%
Castle Age
36:28
vs 20:18
btm 1%
Imperial Age
—
vs 37:20
btm 0%
eAPM
17
vs 28
btm 22%
First military
15:02
vs 14:32
btm 47%
▼
Slow Feudal Age at 14:22 — slower than 92% of analysed players on MegaRandom
▼
Slow Castle Age at 36:28 — slower than 99% of analysed players on MegaRandom
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (12:40) — usually safest before it
▼
Town centers idle 9:11 of the first 36:28 — keep villagers queued
Gerrit van Rivia
D
Feudal Age
11:40
vs 11:14
btm 39%
Castle Age
23:47
vs 20:18
btm 21%
Imperial Age
49:01
vs 37:20
btm 5%
eAPM
19
vs 28
btm 27%
First military
10:55
vs 14:32
top 19%
▼
Slow Castle Age at 23:47 — slower than 79% of analysed players on MegaRandom
▼
Slow Imperial Age at 49:01 — slower than 95% of analysed players on MegaRandom
▼
Loom after the Feudal click (12:38) — usually safest before it
▲
Early military at 10:55 (Militia) — earlier than 81% of analysed players on MegaRandom
▲
Town centers almost never idle — 2s across the first 23:47