AoeStats
← Dr. Oranje

MegaRandom

509440111Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 57m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1291
+12
🇵🇹 Turks · Portugal
1275
+13
🇫🇮 Burgundians · Finland
1262
+13
🇷🇺 Saracens · Russia
1252
+14
🇳🇱 Saxons · Netherlands
1343
-18
🇳🇱 Khitans · Netherlands
1229
-14
🇳🇱 Danes · Netherlands
1225
-13
🇳🇱 Koreans · Netherlands
1035
-7
Player eAPM Actions Feudal Castle Imperial Opening
54 3,135 8:45 20:55 41:38 ⚔ Scout Rush
48 2,738 9:50 21:04 35:07 ⚔ Archer Rush
31 1,765 10:09 21:02 — ⚔ Archers into Skirms
27 1,566 11:00 23:52 40:23 ⚔ Scout Rush
26 1,490 9:47 23:43 46:43 ⚔ M@A Rush
19 1,111 11:26 17:33 37:29 ⛏ Fast Castle
19 1,073 11:40 23:47 49:01 ⚔ M@A Rush
17 1,002 14:22 36:28 —

Resources

Player Food Wood Gold Stone Spent Collected
18,375 33,121 15,475 2,350 69,321 74,094
19,320 27,581 19,390 2,700 68,991 71,709
26,755 18,986 13,680 3,600 63,021 86,590
22,580 24,163 12,570 2,000 61,313 78,219
27,145 12,449 9,420 2,450 51,464 69,405
21,860 15,285 7,305 500 44,950 50,198
16,685 16,384 2,205 2,350 37,624 39,137
12,125 12,430 1,430 2,505 28,490 30,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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