AoeStats
← sethaniel97

Black Forest

510189752Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 53m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
909
+9
🇺🇸 Koreans · United States
825
+12
🇬🇧 Georgians · United Kingdom
818
+13
🇬🇧 Varangians · United Kingdom
804
-13
🇬🇧 Saxons · United Kingdom
743
-11
🇬🇧 Danes · United Kingdom
702
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 1,198 12:51 20:38 34:15 ⛏ Fast Castle
21 1,100 12:47 19:48 31:33 ⛏ Fast Castle
21 1,106 13:17 18:24 39:01 ⛏ Fast Castle
18 974 12:22 16:51 32:40 ⛏ Fast Castle
9 488 12:28 24:30 31:55 ⛏ Fast Castle
9 491 12:42 22:25 36:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,595 26,794 26,670 3,600 86,659 95,613
24,090 17,800 16,295 1,600 59,785 81,732
23,080 16,585 11,575 5,030 56,270 83,172
17,745 17,421 13,615 2,965 51,746 61,809
21,240 15,998 9,230 2,245 48,713 64,808
14,560 18,108 8,880 4,200 45,748 62,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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