AoeStats
← sethaniel97

Black Forest

510183537Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 49m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
866
+12
🇬🇧 Varangians · United Kingdom
816
+14
🇬🇧 Wei · United Kingdom
771
+15
🇬🇧 Danes · United Kingdom
820
-16
🇬🇧 Varangians · United Kingdom
757
-14
🇬🇧 Saxons · United Kingdom
714
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,747 13:13 19:07 33:59 ⛏ Fast Castle
27 1,327 11:10 18:02 28:01 ⛏ Fast Castle
23 1,135 11:59 17:07 31:44 ⛏ Fast Castle
19 940 13:21 22:14 40:59 ⛏ Fast Castle
11 542 12:04 21:25 46:53 ⛏ Fast Castle
8 395 11:56 24:43 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,245 20,830 11,675 2,995 64,745 69,275
23,215 17,439 15,550 4,300 60,504 69,199
24,960 17,540 16,880 950 60,330 70,996
21,150 17,186 10,995 2,150 51,481 63,380
23,690 11,060 10,880 1,750 47,380 49,913
14,220 9,017 9,540 2,210 34,987 40,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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