AoeStats
← sethaniel97

Arabia

510177577Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 48m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
868
+13
🇫🇷 Khmer · France
722
+19
🇵🇱 Japanese · Poland
694
+19
🇬🇧 Saxons · United Kingdom
839
-19
🇬🇧 Danes · United Kingdom
777
-20
🇬🇧 Varangians · United Kingdom
731
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,218 11:09 31:28 45:24 ⚔ Archer Rush
24 1,148 11:09 19:14 38:01 ⛏ Fast Castle
21 1,015 15:16 26:46 42:00 ⚔ M@A into Scouts
18 881 11:22 18:02 30:31 ⛏ Fast Castle
10 484 12:02 22:49 33:39 ⛏ Fast Castle
7 358 13:19 28:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,755 23,240 11,485 1,960 57,440 64,069
17,855 11,975 13,765 3,020 46,615 54,332
19,150 9,615 9,290 3,375 41,430 45,423
16,760 8,355 5,495 1,625 32,235 39,235
11,010 6,360 5,140 750 23,260 26,745
11,625 6,424 4,185 1,005 23,239 25,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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