AoeStats
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Arena

508733461Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 49m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
765
+18
🇨🇱 Byzantines · Chile
749
+19
🇮🇹 Goths · Italy
711
+20
🇬🇧 Varangians · United Kingdom
860
-21
🇬🇧 Saxons · United Kingdom
802
-25
🇬🇧 Danes · United Kingdom
751
-20
Player eAPM Actions Feudal Castle Imperial Opening
29 1,435 11:17 16:05 34:38 ⛏ Fast Castle
18 877 10:57 21:49 35:10 ⚔ FC into Archers into Skirms
18 884 11:52 16:17 36:48 ⛏ Fast Castle
15 723 11:53 19:20 33:53 ⛏ Fast Castle
11 549 14:00 21:44 35:39 ⛏ Fast Castle
8 389 11:14 23:36 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,825 24,425 12,875 2,105 65,230 72,689
28,305 15,595 12,315 2,950 59,165 66,060
20,535 15,775 9,325 1,595 47,230 58,427
12,920 16,395 14,760 2,880 46,955 55,051
17,405 17,229 8,805 1,335 44,774 47,059
17,265 11,765 8,170 1,530 38,730 42,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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