AoeStats
← sethaniel97

Arena

508727069Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 47m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
825
+16
🇹🇷 Japanese · Türkiye
800
+17
🇹🇷 Ethiopians · Türkiye
763
+19
🇬🇧 Varangians · United Kingdom
880
-20
🇬🇧 Saxons · United Kingdom
826
-24
🇬🇧 Danes · United Kingdom
771
-20
Player eAPM Actions Feudal Castle Imperial Opening
30 1,439 10:08 15:34 38:30 ⛏ Fast Castle
30 1,423 9:45 15:14 36:18 ⛏ Fast Castle
23 1,080 10:54 15:33 34:54 ⛏ Fast Castle
17 816 14:17 20:41 29:24 ⛏ Fast Castle
11 537 11:24 19:32 — ⛏ Fast Castle
8 371 12:27 23:12 30:46 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
16,275 16,380 12,510 2,200 47,365 58,718
19,235 20,665 4,965 1,750 46,615 51,696
21,890 12,385 7,850 1,500 43,625 46,229
18,370 9,950 10,995 3,450 42,765 48,165
10,620 13,865 4,065 2,700 31,250 37,847
9,635 6,615 2,160 2,155 20,565 22,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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