AoeStats
← Tsimentopoulos

Lombardia

509627730Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 72m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Khmer · Greece
1095
+13
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1083
+14
🇬🇷 Persians · Greece
1022
+16
🇬🇧 Varangians · United Kingdom
1045
-15
🇬🇧 Saxons · United Kingdom
1044
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🇬🇧 Danes · United Kingdom
993
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 4,172 12:19 30:31 49:50 ⚔ Towers FC
52 3,777 9:54 27:03 40:00 ⚔ Archer Rush
39 2,835 12:40 24:42 47:02 ⚔ Scout Rush
26 1,850 13:13 18:50 36:37 ⛏ Fast Castle
21 1,527 12:21 29:29 59:07 ⚔ Skirmisher Rush
17 1,234 12:27 16:06 41:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,335 33,554 15,375 5,005 83,269 87,085
36,820 15,460 22,270 2,100 76,650 83,570
24,400 14,340 17,320 1,500 57,560 84,607
14,450 17,607 13,045 3,350 48,452 62,185
11,285 18,870 13,275 940 44,370 64,020
11,550 12,469 6,670 1,825 32,514 37,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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