AoeStats
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MegaRandom

508483169Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 2m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Malians · Romania
1310
+10
🇺🇾 Varangians · Uruguay
1303
+11
🇲🇽 Danes · Mexico
1288
+11
🇬🇧 Saxons · United Kingdom
1241
+12
1202
-12
🇨🇳 Saxons · China
1181
-11
🇨🇳 Byzantines · China
1178
-11
🇮🇳 Saxons · India
1158
-10
Player eAPM Actions Feudal Castle Imperial Opening
76 189 — — —
62 153 — — —
50 124 — — —
44 109 — — —
42 103 — — —
40 99 — — —
38 94 — — —
5 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 0 50 0 750 747
500 150 50 0 700 412
500 50 50 0 600 373
450 50 50 0 550 271
450 0 0 0 450 586
450 0 0 0 450 477
150 0 0 0 150 286
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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