AoeStats
← Blyad _Mann

Fortress

509458335Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 27m 17s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
997
+13
🇺🇸 Saxons · United States
988
+13
🇨🇱 Teutons · Chile
950
+14
🇨🇱 Danes · Chile
868
+18
🇺🇸 Wei · United States
930
-15
🇷🇴 Britons · Romania
927
-15
🇳🇱 Varangians · Netherlands
922
-15
🇩🇪 Sicilians · Germany
889
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 748 7:31 12:51 — ⛏ Fast Castle
26 699 6:37 14:50 — ⛏ Fast Castle
15 420 10:01 14:08 — ⛏ Fast Castle
4 97 — — —
2 47 — — —
1 36 — — —
0 1 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,900 6,725 2,820 860 19,305 21,850
7,795 6,730 2,445 625 17,595 17,893
6,900 4,515 2,075 950 14,440 14,835
350 100 0 0 450 306
200 200 0 0 400 480
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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