AoeStats
← Blyad _Mann

Black Forest

509430506Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 68m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1035
+15
🇹🇷 Wei · Türkiye
938
+19
🇳🇱 Varangians · Netherlands
934
+19
🇺🇸 Saxons · United States
933
+19
🇨🇴 Khmer · Colombia
1031
-19
🇦🇷 Franks · Argentina
1017
-19
🇷🇺 Danes · Russia
984
-17
🇦🇷 Vietnamese · Argentina
973
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,646 10:51 15:21 31:10 ⛏ Fast Castle
36 2,494 14:31 20:25 35:11 ⛏ Fish Boom FC
30 2,093 10:37 16:39 32:02 ⛏ Fast Castle
27 1,883 14:43 18:49 33:07 ⛏ Fish Boom FC
26 1,810 10:27 17:27 36:40 ⛏ Fast Castle
22 1,498 11:55 17:30 32:07 ⛏ Fast Castle
20 1,377 11:18 17:00 28:40 ⛏ Fast Castle
10 699 14:02 17:02 33:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
54,060 56,681 35,870 3,900 150,511 152,480
54,785 21,436 32,715 2,855 111,791 120,587
28,270 50,350 25,500 5,770 109,890 125,705
61,340 19,086 27,245 1,755 109,426 115,328
39,995 30,150 23,895 3,675 97,715 114,346
30,250 36,870 13,380 4,330 84,830 111,964
30,900 24,898 15,995 4,930 76,723 111,961
26,485 15,259 5,670 1,480 48,894 57,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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