AoeStats
← Blyad _Mann

Black Forest

509126675Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 51m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saxons · Vietnam
1011
+13
🇻🇳 Britons · Vietnam
1010
+13
🇹🇼 Spanish · Taiwan
936
+16
🇻🇳 Burgundians · Vietnam
921
+17
🇳🇱 Danes · Netherlands
970
-16
🇪🇪 Ethiopians · Estonia
944
-15
🇫🇷 Lithuanians · France
943
-15
🇬🇧 Varangians · United Kingdom
899
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,020 12:50 17:30 30:49 ⛏ Fast Castle
32 1,646 11:05 18:34 34:59 ⛏ Fish Boom FC
30 1,556 13:22 18:59 34:57 ⛏ Fish Boom FC
28 1,433 13:54 21:03 37:27 ⛏ Fast Castle
25 1,276 12:42 18:14 31:24 ⛏ Fish Boom FC
25 1,279 12:36 20:35 — ⛏ Fish Boom FC
22 1,162 11:42 17:50 35:17 ⛏ Fish Boom FC
20 1,042 11:44 17:41 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,750 31,440 17,815 2,150 75,155 82,760
29,270 22,003 17,020 5,750 74,043 100,149
31,795 20,506 16,840 1,435 70,576 78,550
20,960 25,005 10,270 2,455 58,690 62,810
22,210 19,700 10,550 2,040 54,500 63,051
20,950 13,738 13,930 1,615 50,233 59,309
18,575 15,380 12,160 1,600 47,715 59,376
11,650 11,324 9,885 1,830 34,689 42,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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